Sunday, March 15, 2009

Battletech 3345 differences?

First let me say that there is absolutely nothing wrong with the current Battletech time line, currently sitting at 3075, or with the Canonical Dark Ages time line, sitting around 3120ish, I just want to have a game for my players that is Battletech but different. That being said when I bumped the time line forwards I did my best to avoid countering established BT facts, and I have taken a lot of liberty to independently incorporate many of the fan created information into my game, most notably the transhumanism trend that was first established in the Nogoverse and then expanded upon in the 5th succession war setting.

I have in many ways taken what has been developed and added in a century of my own plot twists to make the setting that I enjoy.

The biggest single change that I have made is that I consider the 3345 setting to be a RPG setting and I will be doing my best to ensure that my changes are best to reflect that no matter the military scale everything will exist to allow for a player group to be in control.

The second change I have decided to implement is a further development of transhumanism and the repercussions that it entails. Technology has moved forwards in this setting, not military technology exactly but overall technology. Cybernetics are now common place, the genetic engineering of the upper class is now standard. Where in 3025 populations lived to over a hundred, because of genetic fiddling that took place centuries before now specific demographics can push the bicentennial mark.

I have also decided to perfect some technologies, K-F Drives being the most immediate improvement that I have decided upon, but these improvements do not mean that construction rules will be changed, just the implementation of the technology, so in effect what was considered to be miraculous in 3075 is now routine, but what was impossible in 3075 is still impossible.

New technology that I have decided upon is anti-matter, but this is not startrek antimatter this is some lethal and dangerous stuff, scalable to warships and the largest of dropships, and of course the most fearsome of weaponry, antimatter is bad, but powerful.

If you see the post below the map has changed, since the Darkages there have been a number of fearsome wars that have spread across the inner sphere, some being relatively bloodless and others leaving the massive black areas where entire worlds have been scoured barren.

Even Earth, now I will admit the scouring of Earth is a back story that originated with the 5th succession war setting but I liked it, and expanded upon it to help explain why some technologies are simply not used when it comes to war.

A weapon unused? Defined by the Earth Conventions, which trace their ancestry to the Ares Conventions before them, and even to Geneva before that outlaw certain technology. Simple things such as Atomics being deployed in atmospheres, to biological and chemical weaponry, to the development of grey goo nanotics and of course my aforementioned antimatter technology.

Antimatter which can double a ships acceleration and charge a KF core in hours and can also burn the life from a hemisphere if unleashed accidentally. Wikipedia estimates that on kg of antimatter would be as destructive as a 20 megaton nuclear warhead, imagine what tons of antimatter could do when released above a world.

There is more to describe, close to 300 years of history to list, cultural shifts of populations, and countless ideas to demonstrate.

After all I did murder the Capellan Confederation, and I have to justify that, or at least explain it.

Monday, March 9, 2009